The high seas

Fly the black flag. Or hang for it.

A privateer's deck under your boots and hostile water on every side. The crown wants you dead. The crew wants their share.

The navy frigate crests the horizon at dawn. Your powder is wet.

The crew is arguing over the captain's share and they've stopped whispering.

A merchantman strikes her colors — and you recognize the captain from your old life.

The library

Piracy stories, ready to play.

Questions, answered.

Can I actually run a pirate crew?+

Yes — supplies, morale, loot splits, and who gets thrown overboard when things go sideways. The crew has opinions.

Historical or fantastical?+

Both flavors. Real Golden Age of Piracy figures, and looser 'what if' voyages you can spin up yourself.

Do I command the ship in a fight?+

Yes. Wind, range, powder, boarders. You call the shots — the quartermaster and gunner will tell you if they're bad ones.

Can I take the pardon and go straight?+

You can try. The crown's memory is long and your old crew's memory is longer. Retirement is its own campaign.

Which seas can I sail?+

The Caribbean, the Barbary Coast, the Indian Ocean, the South China Sea. Each has its own navies, weather, and prey.

Can I play a woman pirate?+

Anne Bonny, Mary Read, Ching Shih — historical and invented. The crew will notice; whether it becomes a problem is up to how you handle it.

The scene is set. You're already in it.