The king is dead. You are holding the knife.
The siege is in its ninetieth day. Your daughter asks when supper is.
Your husband's banner just crested the far hill — and you were told he died at Agincourt.
Questions, answered.
Do I get to build my kingdom?+
Yes — spin up your own realm with a premise, a house, a heraldic sin, and see if it lasts three generations.
Is it turn-based like a strategy game?+
No — it's narrative. You make the ruling calls; the world responds like a chronicler is writing it in real time.
Can I lose the throne?+
Absolutely. Poison, coup, a bad marriage, a worse harvest. Deposed kings still get an ending — it's just not the one they wanted.
Which era?+
Anywhere from the early medieval to the late renaissance, plus invented kingdoms with their own gods and grudges.
Can I play a queen consort or a spymaster instead of the ruler?+
Yes. Some of the sharpest campaigns are the ones where you never wear the crown, only decide who does.
How does war work?+
Narrated, not on a map. You choose the campaign, the terms, the risks. Captains report back. The dead are named.